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X wing squadron benchmark ai
X wing squadron benchmark ai










x wing squadron benchmark ai
  1. X wing squadron benchmark ai series#
  2. X wing squadron benchmark ai windows#

The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks. These bonuses improve a craft's weapons or durability and are applied to each eligible craft for the remainder of the game. Nine bonus power-ups are hidden in different levels throughout the game. Levels set on non-atmospheric moons expose the player's craft to space thus disallowing the Speeder and V-Wing (which are repulsorcraft) from being used but as on other levels, the craft is vertically confined.

x wing squadron benchmark ai

The game initially restricts the player to a particular craft for each level however, after a level is completed, it can be replayed with any available craft. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. The player can control five craft: X-wing, A-wing, Y-wing, snowspeeder and V-wing. The heads-up display features a health meter, a radar and an ammunition count for secondary weapons.

x wing squadron benchmark ai

Ground defenses are more varied and include three different walkers, laser and missile turrets, tanks, probe droids, shuttles, stormtroopers and speeder bikes. Enemy aircraft are primarily composed of TIE fighters. These objectives are divided into four categories: search and destroy, reconnaissance, rescue and protect. Each of the game's sixteen levels introduces mission objectives that must be completed to progress to the next level.

X wing squadron benchmark ai series#

Unlike the Star Wars: X-Wing computer game series that emphasizes space combat simulation, Rogue Squadron is a fast-paced, arcade-style action game.

X wing squadron benchmark ai windows#

It spawned two sequels developed and released for the Nintendo GameCube- Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike-as well as Star Wars: Episode I: Battle for Naboo, a spiritual successor released for Windows and Nintendo 64. The game's sales exceeded expectations by August 1999, more than one million copies had sold worldwide.

x wing squadron benchmark ai

Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. Rogue Squadron received generally positive reviews. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in sixteen missions across various planets. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. Set in the fictional Star Wars galaxy and inspired by the Star Wars: X-wing Rogue Squadron comics, the game takes place primarily between events in the films Star Wars and The Empire Strikes Back. Rogue Squadron was one of the first games to take advantage of the Nintendo 64's Expansion Pak, which allows gameplay at a 640 × 480 display resolution, instead of that system's standard 320 × 240 resolution. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998. Star Wars: Rogue Squadron (known as Star Wars: Rogue Squadron 3D on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. Script error: No such module "collapsible list".












X wing squadron benchmark ai